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Pedro Garlaschi

  • 4Me
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Nexus Stages

The most incredible project I've ever had the pleasure of working on! The fantastic Nexus team invited me to participate in this wonderfully interactive installation idealized by the amazing creative director Jim Le Fevre. Constructed using 3D-printed components, this interactive billboard comes alive with the help of two projectors and MadMapper. An Arduino Mega board orchestrates all of its dynamic elements. The game's core was coded using Unity, while the controllers were crafted using HTML and p5.js. Node.js and a WebSocket power the server side.

 My favourite project of all, I had the pleasure to work with  Nexus Interactive arts  and the amazing director  Jim Le Freve
 The Idea was to mix physical and digital using projection mapping to fill colours in a puppet house.
 The game was made in Unity3d (c#) all the physical parts are controlled from an Arduino (c++) , the backend was done in Node and frontend using p5.js  2 optoma mini and MadMapper to map the projection

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