As the lead developer on a project executed by Media Monks for HP, I was fortunate to be part of this exceptional project. Initially a member of the London team, I was later brought on by the talented team from the Netherlands. My responsibilities encompassed all aspects of WebGL development, which involved creating a custom rendering pipeline for 8th Wall and utilizing Three.js for 3D graphics. Furthermore, I developed GLSL shaders for advanced visual effects like bloom, shadows, and glow, adding a distinct aesthetic quality to the project.